<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Unity on Wouter Brunenberg</title><link>https://brunenberg.github.io/tags/unity/</link><description>Recent content in Unity on Wouter Brunenberg</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 20 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://brunenberg.github.io/tags/unity/index.xml" rel="self" type="application/rss+xml"/><item><title>Brackey's Game Jam 2026.1 "Gnomebody Escapes"</title><link>https://brunenberg.github.io/projects/gnomebody-escapes/</link><pubDate>Fri, 20 Feb 2026 00:00:00 +0000</pubDate><guid>https://brunenberg.github.io/projects/gnomebody-escapes/</guid><description>&lt;p&gt;&lt;a href="https://polynized.itch.io/gnomebody-escapes"&gt;Gnomebody Escapes on Itch.io!&lt;/a&gt;&lt;/p&gt;
&lt;iframe frameborder="0" data-itch-embed="https://itch.io/embed/4306131" src="https://itch.io/embed/4306131" width="552" height="167"&gt;
 &lt;a href="https://polynized.itch.io/gnomebody-escapes"&gt;Gnomebody Escapes by Polynized&lt;/a&gt;
&lt;/iframe&gt;
&lt;h2 id="overview-"&gt;Overview 🗺️&lt;/h2&gt;
&lt;p&gt;This is a game I made in 5 days for Brackey&amp;rsquo;s game jam 2026.1, because I had a lot of time and even more motivation. A game jam is an event where game developers (programmers, artists, etc.) sign up to create a game in a team or solo. Typically the deadline is in a short amount of time, for this jam it was a week, however, I only had 5 days to work on it, which made it even more of a challenge. I also chose to work on the game as a solo developer so my vision for the game is not dilluted by other people (although I realize that has it&amp;rsquo;s own benefits).&lt;/p&gt;</description></item><item><title>Unity Game "Potion Knight"</title><link>https://brunenberg.github.io/projects/potion-knight/</link><pubDate>Mon, 26 Jan 2026 00:00:00 +0000</pubDate><guid>https://brunenberg.github.io/projects/potion-knight/</guid><description>&lt;p&gt;&lt;a href="https://store.steampowered.com/app/4250290/Potion_Knight/"&gt;Potion Knight on Steam!&lt;/a&gt;&lt;/p&gt;
&lt;h2 id="overview-"&gt;Overview 🗺️&lt;/h2&gt;
&lt;p&gt;In the final fourteen weeks of the minor I did (&lt;a href="https://www.rotterdamuas.com/programmes/exchange/gamedesignanddevelopment/"&gt;Game Design and Development&lt;/a&gt;), the challenge was to create a 3D game in Unity.&lt;/p&gt;
&lt;p&gt;Unlike the 2D game we made during the minor, in this project I chose to be an artist instead of a developer. The reason for this is that I have always been very interested in 3D modeling and this seemed like the perfect opportunity to try it out and learn something new.&lt;/p&gt;</description></item><item><title>Unity Game "Zorblex the Exploder"</title><link>https://brunenberg.github.io/projects/zorblex-the-exploder/</link><pubDate>Mon, 13 Oct 2025 00:00:00 +0000</pubDate><guid>https://brunenberg.github.io/projects/zorblex-the-exploder/</guid><description>&lt;p&gt;&lt;a href="https://cosmic-sandwich.itch.io/zorblex-the-exploder"&gt;Zorblex the Exploder on Itch.io!&lt;/a&gt;&lt;/p&gt;
&lt;iframe frameborder="0" data-itch-embed="https://itch.io/embed/3879245" src="https://itch.io/embed/3879245" width="552" height="167"&gt;
 &lt;a href="https://cosmic-sandwich.itch.io/zorblex-the-exploder"&gt;Zorblex the Exploder by Cosmic Sandwich&lt;/a&gt;
&lt;/iframe&gt;
&lt;h2 id="overview-"&gt;Overview 🗺️&lt;/h2&gt;
&lt;p&gt;In the first six weeks of the minor I did (&lt;a href="https://www.rotterdamuas.com/programmes/exchange/gamedesignanddevelopment/"&gt;Game Design and Development&lt;/a&gt;), the challenge was to create a 2D game in Unity in a team of around five people. The team consisted of two developers (including myself), two artists and one game designer. We agreed on making a game around the concept of rocket jumping, which is usually a concept utilized more often in 3D games like &lt;a href="https://www.igdb.com/games/quake"&gt;Quake&lt;/a&gt; and &lt;a href="https://www.igdb.com/games/team-fortress-2"&gt;Team Fortress 2&lt;/a&gt;. In the game, the goal is to finish levels with the least amount of bullets as possible.&lt;/p&gt;</description></item><item><title>Unity Game "Wiggles"</title><link>https://brunenberg.github.io/projects/wiggles-game/</link><pubDate>Sun, 09 Jun 2024 00:00:00 +0000</pubDate><guid>https://brunenberg.github.io/projects/wiggles-game/</guid><description>&lt;h2 id="overview-"&gt;Overview 🗺️&lt;/h2&gt;
&lt;p&gt;This is a game I made for the subject &amp;ldquo;Unity Development&amp;rdquo; in school. &lt;a href="https://simmer.io/"&gt;The website I used for hosting&lt;/a&gt; has unfortunately shut down, so the game is not playable until I decide to upload it somewhere else, which I might do in the future. In the game you move your mouse up and down to control the worm, the goal is to collect all of the apples and to finish the levels.&lt;/p&gt;</description></item></channel></rss>